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16 changed files with 26 additions and 79 deletions

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@ -1,13 +1,5 @@
# Ziglings # Ziglings
## ⚠️ Attention! Ziglings has moved to Codeberg!
Check out our handy new URL: https://ziglings.org
Or visit the repo directly at: https://codeberg.org/ziglings/exercises
***
Welcome to Ziglings! This project contains a series of tiny Welcome to Ziglings! This project contains a series of tiny
broken programs (and one nasty surprise). By fixing them, you'll broken programs (and one nasty surprise). By fixing them, you'll
learn how to read and write [Zig](https://ziglang.org/) code. learn how to read and write [Zig](https://ziglang.org/) code.
@ -59,8 +51,8 @@ $ zig version
Clone this repository with Git: Clone this repository with Git:
``` ```
$ git clone https://ziglings.org $ git clone https://github.com/ratfactor/ziglings
$ cd ziglings.org $ cd ziglings
``` ```
Then run `zig build` and follow the instructions to begin! Then run `zig build` and follow the instructions to begin!
@ -122,10 +114,12 @@ Version-0.11.0-dev.4246+71dfce31b
## Advanced Usage ## Advanced Usage
It can be handy to check just a single exercise: It can be handy to check just a single exercise or _start_ from a
single exercise:
``` ```
zig build -Dn=19 zig build -Dn=19
zig build -Dn=19 start
``` ```
You can also run without checking for correctness: You can also run without checking for correctness:

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@ -6,8 +6,7 @@
// const a2: u8 = 0x41; // hexadecimal // const a2: u8 = 0x41; // hexadecimal
// const a3: u8 = 0o101; // octal // const a3: u8 = 0o101; // octal
// const a4: u8 = 0b1000001; // binary // const a4: u8 = 0b1000001; // binary
// const a5: u8 = 'A'; // ASCII code point literal // const a5: u8 = 'A'; // UTF-8 code point literal
// const a6: u16 = 'Ȁ'; // Unicode code points can take up to 21 bits
// //
// You can also place underscores in numbers to aid readability: // You can also place underscores in numbers to aid readability:
// //

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@ -62,8 +62,8 @@ pub fn main() void {
// types with specific sizes. The comptime numbers will be // types with specific sizes. The comptime numbers will be
// coerced (if they'll fit!) into your chosen runtime types. // coerced (if they'll fit!) into your chosen runtime types.
// For this it is necessary to specify a size, e.g. 32 bit. // For this it is necessary to specify a size, e.g. 32 bit.
var var_int: u32 = 12345; var var_int = 12345;
var var_float: f32 = 987.654; var var_float = 987.654;
// We can change what is stored at the areas set aside for // We can change what is stored at the areas set aside for
// "var_int" and "var_float" in the running compiled program. // "var_int" and "var_float" in the running compiled program.

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@ -35,7 +35,7 @@ pub fn main() void {
// In this contrived example, we've decided to allocate some // In this contrived example, we've decided to allocate some
// arrays using a variable count! But something's missing... // arrays using a variable count! But something's missing...
// //
comptime var count = 0; var count = 0;
count += 1; count += 1;
var a1: [count]u8 = .{'A'} ** count; var a1: [count]u8 = .{'A'} ** count;

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@ -43,8 +43,7 @@ const Schooner = struct {
// //
// Please change this so that it sets a 0 scale to 1 // Please change this so that it sets a 0 scale to 1
// instead. // instead.
// if (my_scale == 0) @compileError("Scale 1:0 is not valid!"); if (my_scale == 0) @compileError("Scale 1:0 is not valid!");
if (my_scale == 0) my_scale = 1;
self.scale = my_scale; self.scale = my_scale;
self.hull_length /= my_scale; self.hull_length /= my_scale;
@ -70,7 +69,7 @@ pub fn main() void {
// Hey, we can't just pass this runtime variable as an // Hey, we can't just pass this runtime variable as an
// argument to the scaleMe() method. What would let us do // argument to the scaleMe() method. What would let us do
// that? // that?
comptime var scale: u32 = undefined; var scale: u32 = undefined;
scale = 32; // 1:32 scale scale = 32; // 1:32 scale

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@ -42,8 +42,8 @@ pub fn main() void {
// 2) Sets the size of the array of type T (which is the // 2) Sets the size of the array of type T (which is the
// sequence we're creating and returning). // sequence we're creating and returning).
// //
fn makeSequence(comptime T: type, comptime size: usize) [size]T { fn makeSequence(comptime T: type, ??? size: usize) [???]T {
var sequence: [size]T = undefined; var sequence: [???]T = undefined;
var i: usize = 0; var i: usize = 0;
while (i < size) : (i += 1) { while (i < size) : (i += 1) {

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@ -123,8 +123,8 @@ fn isADuck(possible_duck: anytype) bool {
// Please make sure MyType has both waddle() and quack() // Please make sure MyType has both waddle() and quack()
// methods: // methods:
const MyType = @TypeOf(possible_duck); const MyType = @TypeOf(possible_duck);
const walks_like_duck = @hasDecl(MyType, "waddle"); const walks_like_duck = ???;
const quacks_like_duck = @hasDecl(MyType, "quack"); const quacks_like_duck = ???;
const is_duck = walks_like_duck and quacks_like_duck; const is_duck = walks_like_duck and quacks_like_duck;

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@ -40,7 +40,7 @@ pub fn main() void {
const fields = @typeInfo(Narcissus).Struct.fields; const fields = @typeInfo(Narcissus).Struct.fields;
inline for (fields) |field| { ??? {
if (field.type != void) { if (field.type != void) {
print(" {s}", .{field.name}); print(" {s}", .{field.name});
} }

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@ -35,7 +35,7 @@ pub fn main() void {
// at compile time. // at compile time.
// //
// Please fix this to loop once per "instruction": // Please fix this to loop once per "instruction":
inline while (i < instructions.len) : (i += 3) { ??? (i < instructions.len) : (???) {
// This gets the digit from the "instruction". Can you // This gets the digit from the "instruction". Can you
// figure out why we subtract '0' from it? // figure out why we subtract '0' from it?

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@ -32,12 +32,12 @@ const llamas = [llama_count]u32{ 5, 10, 15, 20, 25 };
pub fn main() void { pub fn main() void {
// We meant to fetch the last llama. Please fix this simple // We meant to fetch the last llama. Please fix this simple
// mistake so the assertion no longer fails. // mistake so the assertion no longer fails.
const my_llama = getLlama(4); const my_llama = getLlama(5);
print("My llama value is {}.\n", .{my_llama}); print("My llama value is {}.\n", .{my_llama});
} }
fn getLlama(comptime i: usize) u32 { fn getLlama(i: usize) u32 {
// We've put a guard assert() at the top of this function to // We've put a guard assert() at the top of this function to
// prevent mistakes. The 'comptime' keyword here means that // prevent mistakes. The 'comptime' keyword here means that
// the mistake will be caught when we compile! // the mistake will be caught when we compile!

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@ -39,7 +39,7 @@ const llamas = makeLlamas(llama_count);
// And here's the function. Note that the return value type // And here's the function. Note that the return value type
// depends on one of the input arguments! // depends on one of the input arguments!
fn makeLlamas(comptime count: usize) [count]u8 { fn makeLlamas(count: usize) [count]u8 {
var temp: [count]u8 = undefined; var temp: [count]u8 = undefined;
var i = 0; var i = 0;

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@ -8,8 +8,6 @@
// of it. // of it.
// //
const print = @import("std").debug.print; const print = @import("std").debug.print;
const mem = @import("std").mem;
const fmt = @import("std").fmt;
const TripError = error{ Unreachable, EatenByAGrue }; const TripError = error{ Unreachable, EatenByAGrue };
@ -51,47 +49,12 @@ const Path = struct {
// //
// Please fill in the body of this function! // Please fill in the body of this function!
fn makePath(from: *Place, to: *Place, dist: u8) Path { fn makePath(from: *Place, to: *Place, dist: u8) Path {
return Path{
.from = from,
.to = to,
.dist = dist,
};
}
fn makePath2(comptime path: []const u8) Path {
var it = mem.split(u8, path, "->");
var from: []const u8 = it.first();
it = mem.split(u8, it.next().?, ":");
var to: []const u8 = it.first();
var dist: []const u8 = it.next().?;
return Path{
.from = &@field(@This(), from),
.to = &@field(@This(), to),
.dist = try fmt.parseInt(u8, dist, 10),
};
}
fn makePath3(comptime path: []const u8) Path {
var it = mem.split(u8, path, "->");
var from: []const u8 = it.first();
var list = it.next().?;
var connections_it = mem.split(u8, list[1..(path.len - from.len - 3)], " ");
while (connections_it.next()) |connect| {
var connection_it = mem.split(u8, connect, ":");
return Path{
.from = &@field(@This(), from),
.to = &@field(@This(), connection_it.first()),
.dist = try fmt.parseInt(u8, connection_it.next().?, 10),
};
}
} }
// Using our new function, these path definitions take up considerably less // Using our new function, these path definitions take up considerably less
// space in our program now! // space in our program now!
// const a_paths = [_]Path{makePath(&a, &b, 2)}; const a_paths = [_]Path{makePath(&a, &b, 2)};
const a_paths = [_]Path{makePath2("a->b:2")};
// const a_paths = makePath3("a->(b:2)");
const b_paths = [_]Path{ makePath(&b, &a, 2), makePath(&b, &d, 1) }; const b_paths = [_]Path{ makePath(&b, &a, 2), makePath(&b, &d, 1) };
const c_paths = [_]Path{ makePath(&c, &d, 3), makePath(&c, &e, 2) }; const c_paths = [_]Path{ makePath(&c, &d, 3), makePath(&c, &e, 2) };
const d_paths = [_]Path{ makePath(&d, &b, 1), makePath(&d, &c, 3), makePath(&d, &f, 7) }; const d_paths = [_]Path{ makePath(&d, &b, 1), makePath(&d, &c, 3), makePath(&d, &f, 7) };
@ -191,10 +154,6 @@ pub fn main() void {
const start = &a; // Archer's Point const start = &a; // Archer's Point
const destination = &f; // Fox Pond const destination = &f; // Fox Pond
// makePath3("a->(b:2 d:3)");
var temp: Path = makePath3("a->(b:2)");
_ = temp;
// We could either have this: // We could either have this:
// //
// a.paths = a_paths[0..]; // a.paths = a_paths[0..];

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@ -84,7 +84,7 @@ pub fn main() void {
// use a marble scoop, spoon magnet, and feather tongs to grab // use a marble scoop, spoon magnet, and feather tongs to grab
// each type of object. // each type of object.
// //
// Now, would you rather use the magic bag: // Now, would you rather the magic bag:
// //
// A. Grouped the items in clusters so you have to pick up one // A. Grouped the items in clusters so you have to pick up one
// marble, then one spoon, then one feather? // marble, then one spoon, then one feather?
@ -95,7 +95,7 @@ pub fn main() void {
// marbles at once, then all the spoons, then all of the // marbles at once, then all the spoons, then all of the
// feathers? // feathers?
// //
// If this metaphor is working, hopefully, it's clear that the 'B' // If this metaphor is working, hopefully it's clear that the 'B'
// option would be much more efficient. // option would be much more efficient.
// //
// Well, it probably comes as little surprise that storing and // Well, it probably comes as little surprise that storing and
@ -120,7 +120,3 @@ pub fn main() void {
// three arrays of one data type each, like those in the exercise // three arrays of one data type each, like those in the exercise
// above (SoA). // above (SoA).
// //
// For a more practical application of "data-oriented design"
// watch the following talk from Andrew Kelley, the creator of Zig:
// https://vimeo.com/649009599
//

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@ -1,4 +1,4 @@
91c91 92c92
< ???.zap(???); < ???.zap(???);
--- ---
> heat_ray.zap(alien); > heat_ray.zap(alien);

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@ -1,4 +1,4 @@
23,25c23,25 22,24c22,24
< 0o131, // octal < 0o131, // octal
< 0b1101000, // binary < 0b1101000, // binary
< 0x66, // hex < 0x66, // hex

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@ -1,4 +1,4 @@
46c46 43c43
< const shuttle_weight: f16 = 907.18 * 2200; < const shuttle_weight: f16 = 907.18 * 2200;
--- ---
> const shuttle_weight: f32 = 907.18 * 2200.0; > const shuttle_weight: f32 = 907.18 * 2200.0;