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16 changed files with 79 additions and 26 deletions
16
README.md
16
README.md
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@ -1,5 +1,13 @@
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# Ziglings
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## ⚠️ Attention! Ziglings has moved to Codeberg!
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Check out our handy new URL: https://ziglings.org
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Or visit the repo directly at: https://codeberg.org/ziglings/exercises
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***
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Welcome to Ziglings! This project contains a series of tiny
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broken programs (and one nasty surprise). By fixing them, you'll
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learn how to read and write [Zig](https://ziglang.org/) code.
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@ -51,8 +59,8 @@ $ zig version
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Clone this repository with Git:
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```
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$ git clone https://github.com/ratfactor/ziglings
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$ cd ziglings
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$ git clone https://ziglings.org
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$ cd ziglings.org
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```
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Then run `zig build` and follow the instructions to begin!
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@ -114,12 +122,10 @@ Version-0.11.0-dev.4246+71dfce31b
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## Advanced Usage
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It can be handy to check just a single exercise or _start_ from a
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single exercise:
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It can be handy to check just a single exercise:
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```
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zig build -Dn=19
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zig build -Dn=19 start
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```
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You can also run without checking for correctness:
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@ -6,7 +6,8 @@
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// const a2: u8 = 0x41; // hexadecimal
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// const a3: u8 = 0o101; // octal
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// const a4: u8 = 0b1000001; // binary
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// const a5: u8 = 'A'; // UTF-8 code point literal
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// const a5: u8 = 'A'; // ASCII code point literal
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// const a6: u16 = 'Ȁ'; // Unicode code points can take up to 21 bits
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//
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// You can also place underscores in numbers to aid readability:
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//
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@ -62,8 +62,8 @@ pub fn main() void {
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// types with specific sizes. The comptime numbers will be
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// coerced (if they'll fit!) into your chosen runtime types.
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// For this it is necessary to specify a size, e.g. 32 bit.
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var var_int = 12345;
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var var_float = 987.654;
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var var_int: u32 = 12345;
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var var_float: f32 = 987.654;
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// We can change what is stored at the areas set aside for
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// "var_int" and "var_float" in the running compiled program.
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@ -35,7 +35,7 @@ pub fn main() void {
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// In this contrived example, we've decided to allocate some
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// arrays using a variable count! But something's missing...
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//
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var count = 0;
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comptime var count = 0;
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count += 1;
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var a1: [count]u8 = .{'A'} ** count;
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@ -43,7 +43,8 @@ const Schooner = struct {
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//
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// Please change this so that it sets a 0 scale to 1
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// instead.
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if (my_scale == 0) @compileError("Scale 1:0 is not valid!");
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// if (my_scale == 0) @compileError("Scale 1:0 is not valid!");
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if (my_scale == 0) my_scale = 1;
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self.scale = my_scale;
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self.hull_length /= my_scale;
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@ -69,7 +70,7 @@ pub fn main() void {
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// Hey, we can't just pass this runtime variable as an
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// argument to the scaleMe() method. What would let us do
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// that?
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var scale: u32 = undefined;
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comptime var scale: u32 = undefined;
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scale = 32; // 1:32 scale
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@ -42,8 +42,8 @@ pub fn main() void {
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// 2) Sets the size of the array of type T (which is the
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// sequence we're creating and returning).
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//
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fn makeSequence(comptime T: type, ??? size: usize) [???]T {
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var sequence: [???]T = undefined;
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fn makeSequence(comptime T: type, comptime size: usize) [size]T {
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var sequence: [size]T = undefined;
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var i: usize = 0;
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while (i < size) : (i += 1) {
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@ -123,8 +123,8 @@ fn isADuck(possible_duck: anytype) bool {
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// Please make sure MyType has both waddle() and quack()
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// methods:
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const MyType = @TypeOf(possible_duck);
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const walks_like_duck = ???;
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const quacks_like_duck = ???;
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const walks_like_duck = @hasDecl(MyType, "waddle");
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const quacks_like_duck = @hasDecl(MyType, "quack");
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const is_duck = walks_like_duck and quacks_like_duck;
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@ -40,7 +40,7 @@ pub fn main() void {
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const fields = @typeInfo(Narcissus).Struct.fields;
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??? {
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inline for (fields) |field| {
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if (field.type != void) {
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print(" {s}", .{field.name});
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}
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@ -35,7 +35,7 @@ pub fn main() void {
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// at compile time.
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//
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// Please fix this to loop once per "instruction":
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??? (i < instructions.len) : (???) {
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inline while (i < instructions.len) : (i += 3) {
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// This gets the digit from the "instruction". Can you
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// figure out why we subtract '0' from it?
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@ -32,12 +32,12 @@ const llamas = [llama_count]u32{ 5, 10, 15, 20, 25 };
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pub fn main() void {
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// We meant to fetch the last llama. Please fix this simple
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// mistake so the assertion no longer fails.
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const my_llama = getLlama(5);
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const my_llama = getLlama(4);
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print("My llama value is {}.\n", .{my_llama});
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}
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fn getLlama(i: usize) u32 {
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fn getLlama(comptime i: usize) u32 {
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// We've put a guard assert() at the top of this function to
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// prevent mistakes. The 'comptime' keyword here means that
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// the mistake will be caught when we compile!
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@ -39,7 +39,7 @@ const llamas = makeLlamas(llama_count);
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// And here's the function. Note that the return value type
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// depends on one of the input arguments!
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fn makeLlamas(count: usize) [count]u8 {
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fn makeLlamas(comptime count: usize) [count]u8 {
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var temp: [count]u8 = undefined;
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var i = 0;
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@ -8,6 +8,8 @@
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// of it.
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//
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const print = @import("std").debug.print;
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const mem = @import("std").mem;
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const fmt = @import("std").fmt;
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const TripError = error{ Unreachable, EatenByAGrue };
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@ -49,12 +51,47 @@ const Path = struct {
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//
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// Please fill in the body of this function!
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fn makePath(from: *Place, to: *Place, dist: u8) Path {
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return Path{
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.from = from,
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.to = to,
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.dist = dist,
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};
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}
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fn makePath2(comptime path: []const u8) Path {
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var it = mem.split(u8, path, "->");
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var from: []const u8 = it.first();
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it = mem.split(u8, it.next().?, ":");
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var to: []const u8 = it.first();
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var dist: []const u8 = it.next().?;
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return Path{
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.from = &@field(@This(), from),
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.to = &@field(@This(), to),
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.dist = try fmt.parseInt(u8, dist, 10),
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};
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}
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fn makePath3(comptime path: []const u8) Path {
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var it = mem.split(u8, path, "->");
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var from: []const u8 = it.first();
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var list = it.next().?;
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var connections_it = mem.split(u8, list[1..(path.len - from.len - 3)], " ");
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while (connections_it.next()) |connect| {
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var connection_it = mem.split(u8, connect, ":");
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return Path{
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.from = &@field(@This(), from),
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.to = &@field(@This(), connection_it.first()),
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.dist = try fmt.parseInt(u8, connection_it.next().?, 10),
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};
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}
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}
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// Using our new function, these path definitions take up considerably less
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// space in our program now!
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const a_paths = [_]Path{makePath(&a, &b, 2)};
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// const a_paths = [_]Path{makePath(&a, &b, 2)};
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const a_paths = [_]Path{makePath2("a->b:2")};
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// const a_paths = makePath3("a->(b:2)");
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const b_paths = [_]Path{ makePath(&b, &a, 2), makePath(&b, &d, 1) };
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const c_paths = [_]Path{ makePath(&c, &d, 3), makePath(&c, &e, 2) };
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const d_paths = [_]Path{ makePath(&d, &b, 1), makePath(&d, &c, 3), makePath(&d, &f, 7) };
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@ -154,6 +191,10 @@ pub fn main() void {
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const start = &a; // Archer's Point
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const destination = &f; // Fox Pond
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// makePath3("a->(b:2 d:3)");
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var temp: Path = makePath3("a->(b:2)");
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_ = temp;
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// We could either have this:
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//
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// a.paths = a_paths[0..];
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@ -84,7 +84,7 @@ pub fn main() void {
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// use a marble scoop, spoon magnet, and feather tongs to grab
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// each type of object.
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//
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// Now, would you rather the magic bag:
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// Now, would you rather use the magic bag:
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//
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// A. Grouped the items in clusters so you have to pick up one
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// marble, then one spoon, then one feather?
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@ -95,7 +95,7 @@ pub fn main() void {
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// marbles at once, then all the spoons, then all of the
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// feathers?
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//
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// If this metaphor is working, hopefully it's clear that the 'B'
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// If this metaphor is working, hopefully, it's clear that the 'B'
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// option would be much more efficient.
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//
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// Well, it probably comes as little surprise that storing and
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@ -120,3 +120,7 @@ pub fn main() void {
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// three arrays of one data type each, like those in the exercise
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// above (SoA).
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//
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// For a more practical application of "data-oriented design"
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// watch the following talk from Andrew Kelley, the creator of Zig:
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// https://vimeo.com/649009599
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//
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@ -1,4 +1,4 @@
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92c92
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91c91
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< ???.zap(???);
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---
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> heat_ray.zap(alien);
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@ -1,4 +1,4 @@
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22,24c22,24
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23,25c23,25
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< 0o131, // octal
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< 0b1101000, // binary
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< 0x66, // hex
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@ -1,4 +1,4 @@
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43c43
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46c46
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< const shuttle_weight: f16 = 907.18 * 2200;
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---
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> const shuttle_weight: f32 = 907.18 * 2200.0;
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Loading…
Add table
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Reference in a new issue