Merge branch 'ratfactor:main' into testing

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Chris Boesch 2023-05-06 15:29:22 +02:00 committed by GitHub
commit f83f0c74db
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7 changed files with 161 additions and 106 deletions

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@ -1,18 +1,18 @@
//
// Oh no! This program is supposed to print "Hello world!" but it needs
// your help!
// Oh no, this is supposed to print "Hello world!" but it needs
// your help.
//
// Zig functions are private by default but the main() function
// should be public.
//
// Zig functions are private by default but the main() function should
// be public.
//
// A function is declared public with the "pub" statement like so:
// A function is made public with the "pub" statement like so:
//
// pub fn foo() void {
// ...
// }
//
// Try to fix the program and run `ziglings` to see if it works!
// Perhaps knowing this well help solve the errors we're getting
// with this little program?
//
const std = @import("std");

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@ -2,9 +2,9 @@
// Help! Evil alien creatures have hidden eggs all over the Earth
// and they're starting to hatch!
//
// Before you jump into battle, you'll need to know four things:
// Before you jump into battle, you'll need to know three things:
//
// 1. You can attach functions to structs:
// 1. You can attach functions to structs (and other "type definitions"):
//
// const Foo = struct{
// pub fn hello() void {
@ -12,31 +12,30 @@
// }
// };
//
// 2. A function that is a member of a struct is a "method" and is
// called with the "dot syntax" like so:
// 2. A function that is a member of a struct is "namespaced" within
// that struct and is called by specifying the "namespace" and then
// using the "dot syntax":
//
// Foo.hello();
//
// 3. The NEAT feature of methods is the special parameter named
// "self" that takes an instance of that type of struct:
// 3. The NEAT feature of these functions is that if their first argument
// is an instance of the struct (or a pointer to one) then we can use
// the instance as the namespace instead of the type:
//
// const Bar = struct{
// number: u32,
//
// pub fn printMe(self: Bar) void {
// std.debug.print("{}\n", .{self.number});
// }
// pub fn a(self: Bar) void {}
// pub fn b(this: *Bar, other: u8) void {}
// pub fn c(bar: *const Bar) void {}
// };
//
// (Actually, you can name the first parameter anything, but
// please follow convention and use "self".)
// var bar = Bar{};
// bar.a() // is equivalent to Bar.a(bar)
// bar.b(3) // is equivalent to Bar.b(&bar, 3)
// bar.c() // is equivalent to Bar.c(&bar)
//
// 4. Now when you call the method on an INSTANCE of that struct
// with the "dot syntax", the instance will be automatically
// passed as the "self" parameter:
//
// var my_bar = Bar{ .number = 2000 };
// my_bar.printMe(); // prints "2000"
// Notice that the name of the parameter doesn't matter. Some use
// self, others use a lowercase version of the type name, but feel
// free to use whatever is most appropriate.
//
// Okay, you're armed.
//

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@ -1,10 +1,11 @@
//
// Zig has support for IEEE-754 floating-point numbers in these
// specific sizes: f16, f32, f64, f80, and f128. Floating point
// literals may be written in scientific notation:
// literals may be written in the same ways as integers but also
// in scientific notation:
//
// const a1: f32 = 1200.0; // 1,200
// const a2: f32 = 1.2e+3; // 1,200
// const a1: f32 = 1200; // 1,200
// const a2: f32 = 1.2e+3; // 1,200
// const b1: f32 = -500_000.0; // -500,000
// const b2: f32 = -5.0e+5; // -500,000
//
@ -22,12 +23,14 @@
// const pi: f16 = 3.1415926535; // rounds to 3.140625
// const av: f16 = 6.02214076e+23; // Avogadro's inf(inity)!
//
// A float literal has a decimal point. When performing math
// operations with numeric literals, ensure the types match. Zig
// does not perform unsafe type coercions behind your back:
// When performing math operations with numeric literals, ensure
// the types match. Zig does not perform unsafe type coercions
// behind your back:
//
// var foo: f16 = 13.5 * 5; // ERROR!
// var foo: f16 = 13.5 * 5.0; // No problem, both are floats
// var foo: f16 = 5; // NO ERROR
//
// var foo: u16 = 5; // A literal of a different type
// var bar: f16 = foo; // ERROR
//
// Please fix the two float problems with this program and
// display the result as a whole number.

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@ -40,7 +40,7 @@
//
// switch (thing) {
// .a => |a| special(a),
// inline else |t| => normal(t),
// inline else => |t| normal(t),
// }
//
// We can have special handling of some cases and then Zig

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@ -79,19 +79,19 @@ pub fn main() void {
// all about:
//
// Let's say you've been tasked with grabbing three glass
// marbles, three spoons, and three feathers from a bucket. But
// you can't use your hands to grab them. Instead, you have a
// special marble scoop, spoon magnet, and feather tongs to grab
// marbles, three spoons, and three feathers from a magic bag.
// But you can't use your hands to grab them. Instead, you must
// use a marble scoop, spoon magnet, and feather tongs to grab
// each type of object.
//
// Now, would you rather have:
// Now, would you rather the magic bag:
//
// A. The items layered so you have to pick up one marble, then
// one spoon, then one feather?
// A. Grouped the items in clusters so you have to pick up one
// marble, then one spoon, then one feather?
//
// OR
//
// B. The items separated by type so you can pick up all of the
// B. Grouped the items by type so you can pick up all of the
// marbles at once, then all the spoons, then all of the
// feathers?
//
@ -103,14 +103,16 @@ pub fn main() void {
// efficient for modern CPUs.
//
// Decades of OOP practices have steered people towards grouping
// different data types together into "objects" with the hope
// that it would be friendlier to the human mind. But
// data-oriented design groups data in a way that is more
// efficient for the computer.
// different data types together into mixed-type "objects" with
// the intent that these are easier on the human mind.
// Data-oriented design groups data by type in a way that is
// easier on the computer.
//
// In Zig terminology, the difference in groupings is sometimes
// known as "Array of Structs" (AoS) versus "Struct of Arrays"
// (SoA).
// With clever language design, maybe we can have both.
//
// In the Zig community, you may see the difference in groupings
// presented with the terms "Array of Structs" (AoS) versus
// "Struct of Arrays" (SoA).
//
// To envision these two designs in action, imagine an array of
// RPG character structs, each containing three different data