Correct conventional Zig reference vs value passing re #89

This commit is contained in:
Dave Gauer 2022-07-31 15:57:20 -04:00
parent 0e64778f3c
commit b8617bb752
7 changed files with 49 additions and 19 deletions

View file

@ -1,8 +1,7 @@
//
// Passing integer pointers around is generally not something you're going
// to do. Integers are cheap to copy.
//
// But you know what IS useful? Pointers to structs:
// As with integers, you can pass a pointer to a struct when you
// will wish to modify that struct. Pointers are also useful when
// you need to store a reference to a struct (a "link" to it).
//
// const Vertex = struct{ x: u32, y: u32, z: u32 };
//
@ -16,7 +15,8 @@
// YES: pv.x
// NO: pv.*.x
//
// We can write functions that take pointer arguments:
// We can write functions that take pointers to structs as
// arguments. This foo() function modifies struct v:
//
// fn foo(v: *Vertex) void {
// v.x += 2;
@ -24,13 +24,13 @@
// v.z += 7;
// }
//
// And pass references to them:
// And call them like so:
//
// foo(&v1);
//
//
// Let's revisit our RPG example and make a printCharacter() function
// that takes a Character pointer.
// that takes a Character by reference and prints it...*and*
// prints a linked "mentor" Character, if there is one.
//
const std = @import("std");
@ -44,19 +44,30 @@ const Class = enum {
const Character = struct {
class: Class,
gold: u32,
health: u8 = 100, // <--- You can also provide fields a default value!
health: u8 = 100, // You can provide default values
experience: u32,
// I need to use the '?' here to allow for a null value. But
// I don't explain it until later. Please don't tell anyone.
mentor: ?*Character = null,
};
pub fn main() void {
var glorp = Character{
var mighty_krodor = Character{
.class = Class.wizard,
.gold = 10000,
.experience = 2340,
};
var glorp = Character{ // Glorp!
.class = Class.wizard,
.gold = 10,
.experience = 20,
.mentor = &mighty_krodor, // Glorp's mentor is the Mighty Krodor
};
// FIX ME!
// Please pass our Character "glorp" to printCharacter():
// Please pass Glorp to printCharacter():
printCharacter(???);
}
@ -78,4 +89,11 @@ fn printCharacter(c: *Character) void {
c.health,
c.experience,
});
// Checking an "optional" value and capturing it will be
// explained later (this pairs with the '?' mentioned above.)
if (c.mentor) |mentor| {
std.debug.print(" Mentor: ", .{});
printCharacter(mentor);
}
}