WIP: comptime experiments

This commit is contained in:
Laurens Miers 2024-09-25 12:20:34 +02:00
parent 7417f01d5d
commit b68855fc2d
10 changed files with 57 additions and 15 deletions

View file

@ -62,8 +62,8 @@ pub fn main() void {
// types with specific sizes. The comptime numbers will be
// coerced (if they'll fit!) into your chosen runtime types.
// For this it is necessary to specify a size, e.g. 32 bit.
var var_int = 12345;
var var_float = 987.654;
var var_int: u32 = 12345;
var var_float: f32 = 987.654;
// We can change what is stored at the areas set aside for
// "var_int" and "var_float" in the running compiled program.

View file

@ -35,7 +35,7 @@ pub fn main() void {
// In this contrived example, we've decided to allocate some
// arrays using a variable count! But something's missing...
//
var count = 0;
comptime var count = 0;
count += 1;
var a1: [count]u8 = .{'A'} ** count;

View file

@ -43,7 +43,8 @@ const Schooner = struct {
//
// Please change this so that it sets a 0 scale to 1
// instead.
if (my_scale == 0) @compileError("Scale 1:0 is not valid!");
// if (my_scale == 0) @compileError("Scale 1:0 is not valid!");
if (my_scale == 0) my_scale = 1;
self.scale = my_scale;
self.hull_length /= my_scale;
@ -69,7 +70,7 @@ pub fn main() void {
// Hey, we can't just pass this runtime variable as an
// argument to the scaleMe() method. What would let us do
// that?
var scale: u32 = undefined;
comptime var scale: u32 = undefined;
scale = 32; // 1:32 scale

View file

@ -42,8 +42,8 @@ pub fn main() void {
// 2) Sets the size of the array of type T (which is the
// sequence we're creating and returning).
//
fn makeSequence(comptime T: type, ??? size: usize) [???]T {
var sequence: [???]T = undefined;
fn makeSequence(comptime T: type, comptime size: usize) [size]T {
var sequence: [size]T = undefined;
var i: usize = 0;
while (i < size) : (i += 1) {

View file

@ -123,8 +123,8 @@ fn isADuck(possible_duck: anytype) bool {
// Please make sure MyType has both waddle() and quack()
// methods:
const MyType = @TypeOf(possible_duck);
const walks_like_duck = ???;
const quacks_like_duck = ???;
const walks_like_duck = @hasDecl(MyType, "waddle");
const quacks_like_duck = @hasDecl(MyType, "quack");
const is_duck = walks_like_duck and quacks_like_duck;

View file

@ -40,7 +40,7 @@ pub fn main() void {
const fields = @typeInfo(Narcissus).Struct.fields;
??? {
inline for (fields) |field| {
if (field.type != void) {
print(" {s}", .{field.name});
}

View file

@ -35,7 +35,7 @@ pub fn main() void {
// at compile time.
//
// Please fix this to loop once per "instruction":
??? (i < instructions.len) : (???) {
inline while (i < instructions.len) : (i += 3) {
// This gets the digit from the "instruction". Can you
// figure out why we subtract '0' from it?

View file

@ -32,12 +32,12 @@ const llamas = [llama_count]u32{ 5, 10, 15, 20, 25 };
pub fn main() void {
// We meant to fetch the last llama. Please fix this simple
// mistake so the assertion no longer fails.
const my_llama = getLlama(5);
const my_llama = getLlama(4);
print("My llama value is {}.\n", .{my_llama});
}
fn getLlama(i: usize) u32 {
fn getLlama(comptime i: usize) u32 {
// We've put a guard assert() at the top of this function to
// prevent mistakes. The 'comptime' keyword here means that
// the mistake will be caught when we compile!

View file

@ -39,7 +39,7 @@ const llamas = makeLlamas(llama_count);
// And here's the function. Note that the return value type
// depends on one of the input arguments!
fn makeLlamas(count: usize) [count]u8 {
fn makeLlamas(comptime count: usize) [count]u8 {
var temp: [count]u8 = undefined;
var i = 0;

View file

@ -8,6 +8,8 @@
// of it.
//
const print = @import("std").debug.print;
const mem = @import("std").mem;
const fmt = @import("std").fmt;
const TripError = error{ Unreachable, EatenByAGrue };
@ -49,12 +51,47 @@ const Path = struct {
//
// Please fill in the body of this function!
fn makePath(from: *Place, to: *Place, dist: u8) Path {
return Path{
.from = from,
.to = to,
.dist = dist,
};
}
fn makePath2(comptime path: []const u8) Path {
var it = mem.split(u8, path, "->");
var from: []const u8 = it.first();
it = mem.split(u8, it.next().?, ":");
var to: []const u8 = it.first();
var dist: []const u8 = it.next().?;
return Path{
.from = &@field(@This(), from),
.to = &@field(@This(), to),
.dist = try fmt.parseInt(u8, dist, 10),
};
}
fn makePath3(comptime path: []const u8) Path {
var it = mem.split(u8, path, "->");
var from: []const u8 = it.first();
var list = it.next().?;
var connections_it = mem.split(u8, list[1..(path.len - from.len - 3)], " ");
while (connections_it.next()) |connect| {
var connection_it = mem.split(u8, connect, ":");
return Path{
.from = &@field(@This(), from),
.to = &@field(@This(), connection_it.first()),
.dist = try fmt.parseInt(u8, connection_it.next().?, 10),
};
}
}
// Using our new function, these path definitions take up considerably less
// space in our program now!
const a_paths = [_]Path{makePath(&a, &b, 2)};
// const a_paths = [_]Path{makePath(&a, &b, 2)};
const a_paths = [_]Path{makePath2("a->b:2")};
// const a_paths = makePath3("a->(b:2)");
const b_paths = [_]Path{ makePath(&b, &a, 2), makePath(&b, &d, 1) };
const c_paths = [_]Path{ makePath(&c, &d, 3), makePath(&c, &e, 2) };
const d_paths = [_]Path{ makePath(&d, &b, 1), makePath(&d, &c, 3), makePath(&d, &f, 7) };
@ -154,6 +191,10 @@ pub fn main() void {
const start = &a; // Archer's Point
const destination = &f; // Fox Pond
// makePath3("a->(b:2 d:3)");
var temp: Path = makePath3("a->(b:2)");
_ = temp;
// We could either have this:
//
// a.paths = a_paths[0..];