Added ex 48, additional comment on 46
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68
exercises/48_methods2.zig
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68
exercises/48_methods2.zig
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//
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// Now that we've seen how methods work, let's see if we can help
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// our elephants out a bit more with some Elephant methods.
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//
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const std = @import("std");
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const Elephant = struct {
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letter: u8,
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tail: ?*Elephant = null,
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visited: bool = false,
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// New Elephant methods!
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pub fn getTail(self: *Elephant) *Elephant {
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return self.tail.?; // Remember, this is means "orelse unreachable"
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}
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pub fn hasTail(self: *Elephant) bool {
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return (self.tail != null);
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}
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pub fn visit(self: *Elephant) void {
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self.visited = true;
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}
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pub fn print(self: *Elephant) void {
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// Prints elephant letter and (V)isited or (U)nvisited.
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var v: u8 = if (self.visited) 'V' else 'U';
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std.debug.print("Elephant {u} ({u}). ", .{ self.letter, v});
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}
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};
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pub fn main() void {
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var elephantA = Elephant{ .letter = 'A' };
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var elephantB = Elephant{ .letter = 'B' };
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var elephantC = Elephant{ .letter = 'C' };
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// Link the elephants so that each tail "points" to the next.
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elephantA.tail = &elephantB;
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elephantB.tail = &elephantC;
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visitElephants(&elephantA);
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std.debug.print("\n", .{});
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}
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// This function visits all elephants once, starting with the
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// first elephant and following the tails to the next elephant.
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fn visitElephants(first_elephant: *Elephant) void {
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var e = first_elephant;
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while (true) {
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e.print();
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e.visit();
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// Get the next elephant or stop.
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if (e.hasTail()) {
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e = e.???; // Which method do we want here?
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} else {
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break;
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}
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}
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}
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// Bonus: Zig's enums can also have methods! Can you find
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// one in the wild? If you can, mention it along with your
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// name or alias in a comment below this one and make a
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// pull request on GitHub for a piece of eternal Ziglings
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// glory. The first five (5) PRs will be accepted!
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