Fix 076, add 077,078 sentinels and many-item pointers
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7 changed files with 126 additions and 35 deletions
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@ -29,11 +29,11 @@
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// Slice 'b' is only allowed to point to zero-terminated arrays
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// but otherwise works just like a normal slice.
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//
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// Pointer 'c' is exactly like the many-pointers we learned about
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// in exercise 054, but it is guaranteed to end in 0. Because of
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// this guarantee, we can safely find the end of this
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// many-pointer without knowing its length. (We CAN'T do that
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// with regular many-pointers!).
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// Pointer 'c' is exactly like the many-item pointers we learned
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// about in exercise 054, but it is guaranteed to end in 0.
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// Because of this guarantee, we can safely find the end of this
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// many-item pointer without knowing its length. (We CAN'T do
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// that with regular many-item pointers!).
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//
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const print = @import("std").debug.print;
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@ -41,24 +41,25 @@ pub fn main() void {
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// Here's a zero-terminated array of u32 values:
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var nums = [_:0]u32{ 1, 2, 3, 4, 5, 6 };
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// And here's a zero-terminated many-pointer:
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// And here's a zero-terminated many-item pointer:
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var ptr: [*:0]u32 = &nums;
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// For fun, let's replace the value at position 3 with the
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// sentinel value 0. This seems kind of naughty.
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nums[3] = 0;
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// So now we have a zero-terminated array and a many-pointer
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// that reference the same data: a sequence of numbers that
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// both ends in and CONTAINS the sentinal value.
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// So now we have a zero-terminated array and a many-item
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// pointer that reference the same data: a sequence of
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// numbers that both ends in and CONTAINS the sentinal value.
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//
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// Attempting to loop through and print both of these should
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// demonstrate how they are similar and different.
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//
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// (It turns out that the array prints completely, including
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// the sentinel 0 in the middle. The many-pointer must stop
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// at the first sentinel value. The difference is simply that
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// arrays have a known length and many-pointers don't.)
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// the sentinel 0 in the middle. The many-item pointer must
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// stop at the first sentinel value. The difference is simply
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// that arrays have a known length and many-item pointers
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// don't.)
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printSequence(nums);
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printSequence(ptr);
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@ -86,7 +87,7 @@ fn printSequence(my_seq: anytype) void {
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.Pointer => {
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// Check this out - it's pretty cool:
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const my_sentinel = my_type.Pointer.sentinel;
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print("Many-pointer:", .{});
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print("Many-item pointer:", .{});
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// Loop through the items in my_seq until we hit the
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// sentinel value.
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@ -100,22 +101,3 @@ fn printSequence(my_seq: anytype) void {
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}
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print(". ", .{});
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}
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//
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// ------------------------------------------------------------
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// TOP SECRET TOP SECRET TOP SECRET TOP SECRET TOP SECRET
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// ------------------------------------------------------------
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//
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// Are you ready for the THE TRUTH about Zig string literals?
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//
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// You've earned it. Here it is:
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//
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// @TypeOf("foo") == *const [3:0]u8
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//
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// Zig's string literals are constant pointers to zero-terminated
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// (or "null-terminated") arrays of u8.
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//
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// Now you know. Welcome to the secret club!
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//
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// ------------------------------------------------------------
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// TOP SECRET TOP SECRET TOP SECRET TOP SECRET TOP SECRET
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// ------------------------------------------------------------
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