added 092_interfaces to build

This commit is contained in:
Chris Boesch 2023-02-11 11:43:09 +01:00
parent 319ad55ac0
commit 0c24be0858
2 changed files with 13 additions and 32 deletions

View file

@ -1,20 +1,7 @@
//
// Remeber excerice xx with tagged unions. That was a lot more better
// but it's can bee perfect.
// Remeber excerices 55-57 with tagged unions.
//
// With tagged unions, it gets EVEN BETTER! If you don't have a
// need for a separate enum, you can define an inferred enum with
// your union all in one place. Just use the 'enum' keyword in
// place of the tag type:
//
// const Foo = union(enum) {
// small: u8,
// medium: u32,
// large: u64,
// };
//
// Let's convert Insect. Doctor Zoraptera has already deleted the
// explicit InsectStat enum for you!
// (story/explanation from Dave)
//
const std = @import("std");
@ -63,9 +50,14 @@ pub fn main() !void {
.grasshopper = Grasshopper{ .distance_hopped = 32 },
} };
// The daily situation report, what's going on in the garden
try dailyReport(&my_insects);
}
// Through the interface we can keep a list of various objects
// (in this case the insects of our garden) and even pass them
// to a function without having to know the specific properties
// of each or the object itself. This is really cool!
fn dailyReport(insectReport: []Insect) !void {
std.debug.print("Daily insect report:\n", .{});
for (insectReport) |insect| {
@ -73,16 +65,4 @@ fn dailyReport(insectReport: []Insect) !void {
}
}
// Inferred enums are neat, representing the tip of the iceberg
// in the relationship between enums and unions. You can actually
// coerce a union TO an enum (which gives you the active field
// from the union as an enum). What's even wilder is that you can
// coerce an enum to a union! But don't get too excited, that
// only works when the union type is one of those weird zero-bit
// types like void!
//
// Tagged unions, as with most ideas in computer science, have a
// long history going back to the 1960s. However, they're only
// recently becoming mainstream, particularly in system-level
// programming languages. You might have also seen them called
// "variants", "sum types", or even "enums"!
// Interfaces... (explanation from Dave)